IPMS Baguio 20th Open Criteria for Judging the categories:
–DEFINITION OF TERMS–
1) Basic construction
Includes flash, mold seams, sink marks, copyright marks, ejector-pin mark, provision for motorization
and similar molding flaws eliminated. ; Glue Marks and buildups should not be visible on model; For
Advance class only – All accessories or aftermarket parts, whether resin, photo-etched parts or plastic
part should integrate well within the basic model.)
2) Seam lines
Filled, sanded and re-scribed properly. seam line should be filled/puttied if not present on the actual
model.
3) Alignments
Wings/tailplanes/landing gears all aligned correctly. Bombs/ rockets/ pylons aligned correctly with
aircraft and with each other. Road wheels on vehicle or tracked vehicle align properly, all wheels/track
sitting firmly on ground, Main gun parallel to turret centerline when viewed from above, Track Sag
should be duplicated where appropriate. Gap/overlap at point where track end joints eliminated.
Superstructure, masts align properly, no hull distortion, hogging or sagging. Sidewalls, shields, bulkheads
and railing should be upright, straight, line up horizontally and vertically where they join.
4) Cockpit painting
Additional corrections for Advance class only. Advance class only to be supported with documentation if
corrections are made for cockpit interior.
5) Canopy and clear parts
All clear part should be free of blemish or freezing effects due to adhesives or super glue.
6) Paint Job Accuracy / Paint Job Complexity.
Demonstration of difficult painting and weathering skills, including the simulation of depth and
dimension of an otherwise plain color scheme or an attempt at an intricate camouflage scheme, as well
as an effort in reproduction of weathering effects.
7) Paint Job Quality
The model’s surface, once painted, should show no signs of the construction process. (glue, file, or
sanding marks; fingerprints; obvious discontinuities between kit plastic and filler materials; etc.) Finish
should be even and smooth, unless irregularities in the actual vehicle’s finish are being duplicated. Such
irregularities should be documented. No brush marks, lint, brush hairs, etc. No random differences in
sheen of finish caused by misapplication of final clear coats.
8) Weathering/Chipping
Should show concern for consistent throughout the model and be in accordance with the conditions in
which the real subject was operating. Be careful to distinguish some of the purposely “heavy-handed”
paint scheme from over-zealous weathering. Extreme weathering should be documented, weathering
should not be used in attempt to hide flaws in construction or finishing. Chipping, if present, should
show concern for scale e.g., size of chipped areas to be in accordance in which the real model was
operating
10) Detailing
Minor: Exterior detailing e.g. drilling out gun barrels, modified pitot tubes, Moderate: Attempts at
component remodeling/conversion, opening up of some panels, Advance: major reconstruction or
conversion of the original kit, including the replacement of cockpit, engine bay or gun bay, Chrome parts
should be correctly represented and should be just as free of surface blemishes and evidences of the
construction process as the painted components. Engine and chassis detailing should be done to a level
consistent with detailing on the rest of the model. Working parts, if any (e.g., opening hoods or doors),
should match the level of workmanship on the rest of the model. Such parts should operate realistically,
and the operating mechanism(s) should be in scale if visible.
11) Decals
Wherever decal is used, it should be aligned properly, no silvering or bubbling of decal film. Decal films
should be eliminated or hidden to make the marking appear painted on, no random difference in sheen
of finish e.g., matt, satin, gloss, cloudiness, caused by misapplication of final coats.
12) Modification
Usage of accessories, aftermarket parts or other modified plastic part should integrate well within the
basic model.
13) Creativity
Creativity includes the originality of model posing and color usage.
14) Figures
• Basic construction and preparation
Seams filled in where appropriate e.g., where arms meet shoulder, legs meet boot, no
visible nubs, flashes, sanding marks, or printing supports (if 3d printed) if figure is on a base,
check if figure is mounted properly. (e.g.: no gaps between feet and ground)
• Paint Application Overall
• Smoothness
No visible brush strokes or marks (unless intended in the overall style), no uneven surfaces
such as paint tide marks, orange peel colors are well blended or smooth color transitions or
gradients.
• Neatness
Straight edges, paint does not go beyond borders no surface left unpainted Correct Textures
or Finish. Check if areas are supposed to be ether matte, glossy, reflective, satin, metallic,
etc.
• Use of Color
Correct use of colors (flesh tones, shadows, light, etc.) color composition, colors are eye
catching.
• Detail Work
Eyes should be painted and symmetrical, not wall-eyed or cross eyed other details painted
such as accessories (e.g.: buckles, jewelry, pouches, etc.) applicable weathering of shoes and
other parts in relation to the environment depicted by the base. (if figure is presented on a
base)
ADVANCED PAINTING TECHNIQUES Overall 10 Points
• Use of advanced painting techniques
Advanced techniques such as NMM (non-metallic metal) or OSL (object source lighting), off
base lighting, edge highlighting was used and are convincing and well executed intricate
painted details were added such as free hand drawings, textures, or patterns scoring
sample: – 0 if not attempted or not applicable, 1-9 depending on level of execution, 10
perfectly executed technique
15) Diorama
• MESSAGE
Combination of model and believable setting that tells a story, message should be obvious,
shouldn’t have to strain the eyes to see it.
• ARTISTIC COMPOSITION
Strength of diorama story line or mood. The base should provide a focal point for the scene and
fit or enhance the storyline or mood of diorama. Diorama with a well-defined focal point
highlighting a simple story generally will have a stronger presentation than those attempting to
portray an entire battlefield.
• TECHNICAL MODELLING SKILL
The diorama should comprise of individual elements such as vehicle, figures, structures, ground
work, foliage, etc.) combined to form a realistic setting. Painting skill are also considered in the
technical balance.
• CONSISTENT REALISM
Each of elements represented in diorama should be believable in its own right and consistent
with the setting, action or mood being depicted. (E.g.: A tank crossing a muddy river would not
be perfectly clean, with no ripples on the water surface.)
• CREATIVITY / ORIGINALITY
The story, mood or atmosphere created by the diorama should be obvious, imagination and
inventiveness in story or setting the mood can lift a diorama out of the ordinary. –CRITERIA FOR JUDGING—
AIRCRAFT (Including all subdivision such as Fix Jet wing, Propeller, Rotary, and Civilian)
TOTAL POINTS: 100
Construction total points: 40
Basic construction
Seam lines
Alignments
Cockpit painting
Canopy and clear parts
Finishing total points: 50
Paint Job Accuracy / Paint Job Complexity
Paint Job Quality
Weathering/Chipping
Decals and final sheen
Difficulties and additions total points: 10
Detailing
ARMOR
TOTAL POINTS: 100
Construction total points: 40
Basic construction
Seam lines
Alignments
Finishing total points: 50
Paint Job Accuracy / Paint Job complexity
Paint Job Quality
Weathering
Difficulties and additions total points: 10
Detailing
SHIPS
TOTAL POINTS: 100
Construction total points: 40
Basic construction
Alignments
Finishing total points: 50
Paint Job Accuracy / Paint Job complexity
Weathering
Difficulties and additions total points: 10
Detailing
AUTOMOBILE
TOTAL POINTS: 100
Construction total points: 40
Basic construction
Seam lines
Alignments
Finishing total points: 55
Paint Job Accuracy / Paint Job complexity
Paint Job Quality
Decals
Weathering
Difficulties and additions total points: 5
Detailing
SCIENCE FICTION
TOTAL POINTS: 100
Construction total points: 40
Basic construction
Seam lines
Alignments
Cockpit Painting
Canopy and clear part
Finishing total points: 50
Paint Job Accuracy / Paint Job complexity
Paint Job Quality
Weathering/Chipping
Decals and final sheen
Difficulties and additions total points: 10
Detailing
GUNPLA/GUNDAM
TOTAL POINTS: 100
Construction total points: 40
Basic construction
Seam lines
Modification
Creativity
Finishing total points: 55
Paint Job Accuracy / Paint Job complexity
Paint Job Quality
Decals
Weathering
Difficulties and additions total points: 5
Detailing
FIGURES (Military/Civilian/Sci-fi)
TOTAL POINTS: 100
Basic Construction and Preparation – total points: 40
Paint Application – total points: 50
Smoothness
Neatness
Correct Texture or Finish
Use of Color
Detail Work
Difficulties- total points: 10
DIORAMA (Military/Civilian/Sci-fi)
TOTAL POINTS: 100
Message
Artistic Composition
Technical Modelling Skill
Consistent Realism
Creativity/Originality